An Economy How-To
A helpful reference to keep a healthy economy.
Why is a balanced Economy important?
Before there can be any how-to on how to approach the economy, you need to understand why it is important that the economy be balanced, and why there are rules in place regarding it. A healthy economy is intended to be beneficial for both new and old players. Something that can be continuously cycled regardless of the age of the server or player data. With an equal number of ability to obtain and spend money, something the staff try very hard to balance to ensure it is not too unreasonable. Example: GTS taking a taxed percentage of the profits made from selling a pokemon. This is a give and take feature that allows you, the player, to globally list a pokemon for sale that can be bought at any time regardless of if you're online. The take is that the amount you asked for isn't entirely what you get, due to the tax, which is treated like a cost to list the pokemon, is deducted. This allows you to earn money, but also allows us to take money out of circulation and prevent the hoarding of all the money to one player. It is no fun to anyone, be they a returning player or a new player, to come on to an extremely disbalanced economy in which they feel they cannot gain a foothold or obtain anything within reason.
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